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  1. Last week
  2. berdyev

    Standoff: Lockdown | Update 1.5

    Also, for an update download, look for StandoffLockdownReadMeUpd15 file.
  3. berdyev

    Standoff: Lockdown | Update 1.5

    Update file size: 1.26 GB archived.
  4. Hey guys, It's been a while, hasn't it? Anton and I apologize for taking so much time to get this update out. As our budget is very limited, we are unable to spend a lot of time on this project, due to personal life, school and work. But we're doing it, don't you worry. Although updates do take months, we are excited about Standoff: Lockdown and we're happy to have such a great community as we do right now. Now, let's talk about the update! As we mentioned on our discord, we were in the process of releasing an update which included driving physics & its mechanics. It's nearly it's perfection and it is included in this update. After we were done with it, we figured it would be a great idea to add player's spawn point: custom made house which is not only fully furnished, but also gorgeous. I mean, check it out yourself: When you start the game, you'll be spawning inside the house (as of right now). To access the "bunker" with the shooting range/etc from the previous build, there's a bunker access to the back of the house. Just look around, you'll figure it out. Now that we've got the house and the bunker out of the way, let's talk about the main update. You are currently able to drive one personal vehicle, which is essentially a Ford Victoria. In Standoff: Lockdown, it's called "Fart Victory". Don't ask why. Controls are simple. Come to the driver's side of the vehicle, press "Enter" to access the vehicle. Press "C" to change camera view. We've implemented interior camera as well, which is currently being worked on. Most of the dash gauges should be working as you could see in the preview above. You are also able to finally experience the whole open map of the Standoff: Lockdown world. It's fucking beautiful, check it out yourself! Aside from that, I've finished writing pause menu script which I completely forgot to implement; so that's something that will be coming within next update (small one). Also, main menu, loading screen and other minor things do look like shit. Reason as to why is because we couldn't postpone this update any longer. It's just not fair to those who have pre-ordered the game. We apologize for the wait once again. Now, that's out of the way.. What's next? Well, first things first, we will finish up those things I've mentioned above. Make things look pretty to put it simple. That shouldn't take much but as I said, we have other obligations so we will be working on that as time permits. Hopefully we'll get it out of the way as soon as possible (this month). After that, we will begin focusing on NPC's (AI). This time, we will try to show more previews on AI's, so everyone could see its progress. This update is going to be available for everyone who has pre-ordered Standoff: Lockdown and for those who have purchased "Founders Edition" of the original game. If you are one of those, you should be able to access the download from your account. If for some reason you don't see the update, reach out to our support. We will figure it out in no time! Lastly, Anton and I personally wanted to thank everyone for an amazing support and sticking around. It means a lot to us and our project. Till the next time!
  5. Earlier
  6. berdyev

    Standoff: Lockdown

    Driving Mechanics Showcase:
  7. berdyev

    Standoff: Lockdown - Feedback

    Appreciate the feedback!
  8. Hitman_Actual

    Standoff: Lockdown - Feedback

    For weapon attachments, the (hidden) cursor system is—i’m sure you agree—unsustainable due to the difficulty in aiming without a visible cursor and the tediousness of manually enabling and disabling the visible cursor. My suggestion is to augment the current design with an invisible “rail” that connects from point to point on the weapon such that moving the mouse up or down cycles through the different customization points. I suppose the easiest way to visualize this is to assume pinned strings between the different points that connect one customization point with another, and force general mouse movement into one pre-determined direction to the next point. For example, starting at the muzzle, dragging down slightly will quickly travel the selection to the sights. Anyway, I love your unconventional game idea and look forward to seeing what more ideas you have to implement into it!
  9. berdyev

    Standoff: Lockdown - Feedback

    Hey man. Press Escape Button to view layout of the buttons. You can enable/disable cursor, which you can use to customize your weapons. Hope that helps!
  10. ActiveTutor

    Standoff: Lockdown - Feedback

    When I tried using the weapon customization I couldn't see the mouse so selecting options was very difficult. Pistol aim/view wasn't down the sights, not sure if that's by design. I like the splinter effect from the grenades hitting the wood.
  11. berdyev

    Standoff: Lockdown - Feedback

    Unfortunately that is not possible. Although you are more than welcome to try the demo of original Standoff: https://buy.acid.software/product/standoff-demo/
  12. berdyev

    TPC - Free Download

    What?
  13. notascam15

    TPC - Free Download

    ??
  14. notascam15

    Standoff: Lockdown - Feedback

    any chance to get free copy ? :c
  15. berdyev

    Standoff: Lockdown

    Standoff: Lockdown's alpha is active as of July 1st, 2019. Once pre-order is placed, you will be able to download current alpha build of the game. Alpha's preview:
  16. Kieran

    Standoff: Lockdown - Feedback

    very good stuff so far, i quite like the animations n models. i do agree with takatoka though, there should be more "oomph" to the guns, they should sound n feel like real ones n not airsoft guns, lol. two bugs ive found so far: normal movement speed when looking straight forward, but whenever ya start to look up or down, the movement speed keeps decreasin until it just halts. second, not quite sure this is a "bug" per say but ive noticed that ejected shells n casings dont despawn, was thinkin it would give an impact on performance, especially when theres a lotta firearms bein discharged. although still, very good alpha so far!!
  17. TakaToka

    Standoff: Lockdown - Feedback

    So far the alpha saferoom is quite nice, it has alot of little details. The weapons feel good, though the ironsights are a bit weird occasionally they'll actually ads or they'll do the counterstrike 1.6 thing where it just zooms in without aiming the sights. My only complaint about the weapons, is they dont have enough power in their shots like the shotgun on the wooden targets isnt that powerful seeming like not blowing chunks out since that wood is quite thin. The 1-5 weapon selection is good, except the fact that if you are holding a weapon in that slot and you hit that number, you will put your gun away and then pull it out again. Healing animation is nice, very reminiscent of Killing Floor. Death animation is quite cool. The customization of weapons and your character is a very nice feature. Overall as the first showing its looking good, and I hope to see soon what else there is to come.
  18. berdyev

    Standoff: Lockdown - Feedback

    General feedback in regards of the Standoff: Lockdown! Thanks!
  19. cluelesswheel

    Standoff Multiplayer - Free Access

    i would like one
  20. noncehead123

    Standoff Multiplayer - Free Access

    O yes! I'll give it a shot
  21. berdyev

    Standoff: Lockdown | Suggestions

    For sure mate, cheers!
  22. berdyev

    Standoff Multiplayer - Free Access

    Just four people so far? come on, you guys can do better
  23. jasonlikecake

    Standoff Multiplayer - Free Access

    yes please?
  24. swagini

    Standoff Multiplayer - Free Access

    Hell yeah! Gimme one
  25. Kieran

    Standoff: Lockdown | Suggestions

    @berdyev no problem, i wasnt tryin to force anythin through, just throwin some ideas out there lol, but its good news to me to know that some o em might make it, so thats cool! im lookin forward to knowin more bout the game! have a nice one
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